File by File Patching

You can choose two methods for the patcher to patch your user’s game files.

File by File Patching

This will tell the patcher to check each individual file in the patch file list and patch it on the user’s computer. This is how the patch routine would work running through the patch list:

  • Check Local File against Remote File
  • No Change – Move onto next file.
  • Change – Download File
  • Copy file across and patch
  • Re-Check file. Move onto next file.

Block Patching

Block patching tells the patcher to repeat the above but the file isn’t copied across until the very end. This enables the user to cancel the patcher mid-download should they need to.

This is how the patch routine would work running through the patch list:

  • Check Local File against Remote File
  • No Change – Move onto next file.
  • Change – Download File and Create Temporary Structure
  • Check Next Files
  • End of File List – Copy and Patch all files at once.

It will also create a temporary directory on the users computer until all files have downloaded. It’s worth bearing in mind that the user should have the required disk space available for Block Patching. If you have any concerns about the user’s disk space availability, you should choose File by File patching.

There’s not much difference between the two patching methods but they are there as an option for you.

Block patching is used by default unless you specifically select and enable ‘File by File Patching’.

Related Documentation

Error Logs

When we programmed and designed Game Patch Creator we understood the importance of generating Debug logs. So we generate exclusive, in-depth debug logs for both

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