Documentation
The best place to always look is to the online documentation. It’s written for a reason…
Message Prompt Write-Out
You can choose to display a custom message prompt when the patching process is fully complete. This will display a Windows message prompt dialog of
Splash Screen Timer
By default, there is a 5 second delay on showing your Splash Screen before the patcher continues it’s processes. However you can stipulate an extended
Patch Status String
The patch status string is what updates the user when the patch window is shown. This text string will show the user the current percentage
Local Version Information
The local version information you specify in this panel, tells the game patcher where to look on the user’s computer for the version information. This
What is a Post-Executable?
A post-executable is an executable file (exe) or batch file (bat) to run straight after the patching process has completed. Post-Executable Scenarios There are many
Local Install Information
You can use the Registry to pull the local installation information of your game’s installation. If you do not select this option, the patcher will
Remote Version
The Remote Version location should be the file or database which holds your latest version information. For incremental patching, every time you release a new
Patch File List
Here you can stipulate the filename of the patch file list to use. When GPC scans over your game files, it generates what is known
Command Line Interface CLI Patch Builder
You can instruct the patch builder yourself, completely evading the use of the GPC editor to build patches. You would have to send all the