Documentation
The best place to always look is to the online documentation. It’s written for a reason…
Patch Salt
Every application must have its own Patch Salt file. This is just a standard ANSI text file with a series of characters inside that we
Pre-Executables Parse before Splash
This checkbox will tell the patcher to parse all the pre-executables (if any) BEFORE the Splash Screen is shown. This option tells the patcher to
Message Prompt Write-Out
You can choose to display a custom message prompt when the patching process is fully complete. This will display a Windows message prompt dialog of
Patch Status String
The patch status string is what updates the user when the patch window is shown. This text string will show the user the current percentage
Multiple Patch Servers
With GPC you can specify multiple patch servers and even have your user select from a server that’s best for them. Setting up multiple patching
Add, Edit or Remove a Post-Executable
Adding, Editing and Removing Post-Executables with Game Patch Creator is very easy. You simply choose the relevant button from the bottom of the list, input
Building Your Patch Project
Building your project is very easy with GPC. Upon your first build, you will need to select ‘Build All’. This will scan over your game
Splash Screen Design
This is the main panel which controls the Splash screen design. From here you can choose your own Splash Screen image from your computer or
Multiple Versions
GPC has the ability to support multiple versions which means you don’t have to stick to just using incremental patching for your user’s. You can