Documentation
The best place to always look is to the online documentation. It’s written for a reason…
Building Your Patch Project
Building your project is very easy with GPC. Upon your first build, you will need to select ‘Build All’. This will scan over your game
Patcher Design
This panel enables you to design what your game patcher will look like. If your patcher is not a silent patch, this will show when
Patch Server – Setup and Configuration
In order to prepare your server for patching, there are a few pointers we can give you here. If you host your game files with
Downloadable Configuration File
You can choose to have your configuration file for your patcher stored on a webserver or have it as a settings file local to the
Splash Screen Resolution
This property allows you to set a specific size for your Splash Screen should you choose to have one. Resolution You should specify the resolution
Game Patching Debug Log
Every time your user runs your patcher, it will log every detail it possibility can down in a log file, should the patcher crash or
Patch Status String
The patch status string is what updates the user when the patch window is shown. This text string will show the user the current percentage
What is a Post-Executable?
A post-executable is an executable file (exe) or batch file (bat) to run straight after the patching process has completed. Post-Executable Scenarios There are many