Documentation
The best place to always look is to the online documentation. It’s written for a reason…
Building a Single Server Patch
Introduction In this tutorial, we will build a single server patch together so you can get to grips with how Game Patch Creator works at
Pre-Executables Parse before Splash
This checkbox will tell the patcher to parse all the pre-executables (if any) BEFORE the Splash Screen is shown. This option tells the patcher to
Custom Appended Extension
From this panel you can choose to write your own custom appended file extension to your patch files to be uploaded to your webserver. The
Splash Screen Resolution
This property allows you to set a specific size for your Splash Screen should you choose to have one. Resolution You should specify the resolution
Command Line Interface CLI Patch Builder
You can instruct the patch builder yourself, completely evading the use of the GPC editor to build patches. You would have to send all the
What are Pre-Executables?
Pre-Executables is a list of executable files that will run before the patching process. This list is entirely optional, you don’t have to use this
Registry Write-Out
This feature enables you to write-out a registry entry to the user’s computer before ending the patch process. This could be useful for many things
Multiple Versions
GPC has the ability to support multiple versions which means you don’t have to stick to just using incremental patching for your user’s. You can
Patcher Design
This panel enables you to design what your game patcher will look like. If your patcher is not a silent patch, this will show when