Documentation
The best place to always look is to the online documentation. It’s written for a reason…
Main Window Resolution
From here you can stipulate the main patching window size in pixels. X: Width Y: Height in pixels. Your background image will be stretched or
Custom Appended Extension
From this panel you can choose to write your own custom appended file extension to your patch files to be uploaded to your webserver. The
What is a Final Write-Out?
This is the very final stage of the patching process. This stage enables you to do some final writing to the system or showing the
Pre-Executables Parse before Splash
This checkbox will tell the patcher to parse all the pre-executables (if any) BEFORE the Splash Screen is shown. This option tells the patcher to
Online Patch Directory (Single Server)
The Online Patch Directory is the main folder on your server where all your files should be located for the patching. If you are using
Local Install Information
You can use the Registry to pull the local installation information of your game’s installation. If you do not select this option, the patcher will
Patch File List
Here you can stipulate the filename of the patch file list to use. When GPC scans over your game files, it generates what is known
Building Your Patch Project
Building your project is very easy with GPC. Upon your first build, you will need to select ‘Build All’. This will scan over your game
Splash Screen Design
This is the main panel which controls the Splash screen design. From here you can choose your own Splash Screen image from your computer or