Documentation
The best place to always look is to the online documentation. It’s written for a reason…
Splash Screen Design
This is the main panel which controls the Splash screen design. From here you can choose your own Splash Screen image from your computer or
Patcher Design
This panel enables you to design what your game patcher will look like. If your patcher is not a silent patch, this will show when
Registry Write-Out
This feature enables you to write-out a registry entry to the user’s computer before ending the patch process. This could be useful for many things
Launch URL Write-Out
This enables you to launch a website URL before exiting the patch process. You can specify any URL here such as a domain (https://mysite.com) or
What is a Final Write-Out?
This is the very final stage of the patching process. This stage enables you to do some final writing to the system or showing the
Error Logs
When we programmed and designed Game Patch Creator we understood the importance of generating Debug logs. So we generate exclusive, in-depth debug logs for both
Pre-Executables Parse before Splash
This checkbox will tell the patcher to parse all the pre-executables (if any) BEFORE the Splash Screen is shown. This option tells the patcher to
Add, Edit or Remove a Post-Executable
Adding, Editing and Removing Post-Executables with Game Patch Creator is very easy. You simply choose the relevant button from the bottom of the list, input
Command Line Interface CLI Patch Builder
You can instruct the patch builder yourself, completely evading the use of the GPC editor to build patches. You would have to send all the