Documentation
The best place to always look is to the online documentation. It’s written for a reason…
Patch Status String
The patch status string is what updates the user when the patch window is shown. This text string will show the user the current percentage
Splash Screen Timer
By default, there is a 5 second delay on showing your Splash Screen before the patcher continues it’s processes. However you can stipulate an extended
Main Window Resolution
From here you can stipulate the main patching window size in pixels. X: Width Y: Height in pixels. Your background image will be stretched or
Building Your Patch Project
Building your project is very easy with GPC. Upon your first build, you will need to select ‘Build All’. This will scan over your game
Launch URL Write-Out
This enables you to launch a website URL before exiting the patch process. You can specify any URL here such as a domain (https://mysite.com) or
Error Logs
When we programmed and designed Game Patch Creator we understood the importance of generating Debug logs. So we generate exclusive, in-depth debug logs for both
Splash Screen Resolution
This property allows you to set a specific size for your Splash Screen should you choose to have one. Resolution You should specify the resolution
Multiple Versions
GPC has the ability to support multiple versions which means you don’t have to stick to just using incremental patching for your user’s. You can
Custom Appended Extension
From this panel you can choose to write your own custom appended file extension to your patch files to be uploaded to your webserver. The