Documentation
The best place to always look is to the online documentation. It’s written for a reason…
Building a Single Server Patch
Introduction In this tutorial, we will build a single server patch together so you can get to grips with how Game Patch Creator works at
Local Version Information
The local version information you specify in this panel, tells the game patcher where to look on the user’s computer for the version information. This
Patch File List
Here you can stipulate the filename of the patch file list to use. When GPC scans over your game files, it generates what is known
What is a Final Write-Out?
This is the very final stage of the patching process. This stage enables you to do some final writing to the system or showing the
Multiple Patch Servers
With GPC you can specify multiple patch servers and even have your user select from a server that’s best for them. Setting up multiple patching
Patch Status String
The patch status string is what updates the user when the patch window is shown. This text string will show the user the current percentage
Remote Version
The Remote Version location should be the file or database which holds your latest version information. For incremental patching, every time you release a new
Downloadable Configuration File
You can choose to have your configuration file for your patcher stored on a webserver or have it as a settings file local to the
Project Title
This is the Title of your Launcher Window and Project. You can use any title here. However please do not use the # symbol. This