Documentation
The best place to always look is to the online documentation. It’s written for a reason…
Local Install Information
You can use the Registry to pull the local installation information of your game’s installation. If you do not select this option, the patcher will
Main Window Resolution
From here you can stipulate the main patching window size in pixels. X: Width Y: Height in pixels. Your background image will be stretched or
Building a Single Server Patch
Introduction In this tutorial, we will build a single server patch together so you can get to grips with how Game Patch Creator works at
Custom Appended Extension
From this panel you can choose to write your own custom appended file extension to your patch files to be uploaded to your webserver. The
Patch File List
Here you can stipulate the filename of the patch file list to use. When GPC scans over your game files, it generates what is known
Game Patching Debug Log
Every time your user runs your patcher, it will log every detail it possibility can down in a log file, should the patcher crash or
What is a Final Write-Out?
This is the very final stage of the patching process. This stage enables you to do some final writing to the system or showing the
Remote Version
The Remote Version location should be the file or database which holds your latest version information. For incremental patching, every time you release a new
Online Patch Directory (Single Server)
The Online Patch Directory is the main folder on your server where all your files should be located for the patching. If you are using