Documentation
The best place to always look is to the online documentation. It’s written for a reason…
Local Install Information
You can use the Registry to pull the local installation information of your game’s installation. If you do not select this option, the patcher will
Building Your Patch Project
Building your project is very easy with GPC. Upon your first build, you will need to select ‘Build All’. This will scan over your game
Downloadable Configuration File
You can choose to have your configuration file for your patcher stored on a webserver or have it as a settings file local to the
What is a Final Write-Out?
This is the very final stage of the patching process. This stage enables you to do some final writing to the system or showing the
Game Patching Debug Log
Every time your user runs your patcher, it will log every detail it possibility can down in a log file, should the patcher crash or
Patch Status String
The patch status string is what updates the user when the patch window is shown. This text string will show the user the current percentage
Error Logs
When we programmed and designed Game Patch Creator we understood the importance of generating Debug logs. So we generate exclusive, in-depth debug logs for both
Patcher Design
This panel enables you to design what your game patcher will look like. If your patcher is not a silent patch, this will show when
Online Patch Directory (Single Server)
The Online Patch Directory is the main folder on your server where all your files should be located for the patching. If you are using