Documentation
The best place to always look is to the online documentation. It’s written for a reason…
Local Install Information
You can use the Registry to pull the local installation information of your game’s installation. If you do not select this option, the patcher will
Multiple Patch Servers
With GPC you can specify multiple patch servers and even have your user select from a server that’s best for them. Setting up multiple patching
File by File Patching
You can choose two methods for the patcher to patch your user’s game files. File by File Patching This will tell the patcher to check
Custom Appended Extension
From this panel you can choose to write your own custom appended file extension to your patch files to be uploaded to your webserver. The
Splash Screen Resolution
This property allows you to set a specific size for your Splash Screen should you choose to have one. Resolution You should specify the resolution
Project Title
This is the Title of your Launcher Window and Project. You can use any title here. However please do not use the # symbol. This
What is a Post-Executable?
A post-executable is an executable file (exe) or batch file (bat) to run straight after the patching process has completed. Post-Executable Scenarios There are many
Launch URL Write-Out
This enables you to launch a website URL before exiting the patch process. You can specify any URL here such as a domain (https://mysite.com) or
Game Patching Debug Log
Every time your user runs your patcher, it will log every detail it possibility can down in a log file, should the patcher crash or