Documentation
The best place to always look is to the online documentation. It’s written for a reason…
Pre-Executables Parse before Splash
This checkbox will tell the patcher to parse all the pre-executables (if any) BEFORE the Splash Screen is shown. This option tells the patcher to
Building Your Patch Project
Building your project is very easy with GPC. Upon your first build, you will need to select ‘Build All’. This will scan over your game
Game Patching Debug Log
Every time your user runs your patcher, it will log every detail it possibility can down in a log file, should the patcher crash or
What are Pre-Executables?
Pre-Executables is a list of executable files that will run before the patching process. This list is entirely optional, you don’t have to use this
Launch URL Write-Out
This enables you to launch a website URL before exiting the patch process. You can specify any URL here such as a domain (https://mysite.com) or
Patcher Design
This panel enables you to design what your game patcher will look like. If your patcher is not a silent patch, this will show when
Multiple Versions
GPC has the ability to support multiple versions which means you don’t have to stick to just using incremental patching for your user’s. You can
File by File Patching
You can choose two methods for the patcher to patch your user’s game files. File by File Patching This will tell the patcher to check
Online Patch Directory (Single Server)
The Online Patch Directory is the main folder on your server where all your files should be located for the patching. If you are using