Documentation
The best place to always look is to the online documentation. It’s written for a reason…
Splash Screen Timer
By default, there is a 5 second delay on showing your Splash Screen before the patcher continues it’s processes. However you can stipulate an extended
Patch Server – Setup and Configuration
In order to prepare your server for patching, there are a few pointers we can give you here. If you host your game files with
Error Logs
When we programmed and designed Game Patch Creator we understood the importance of generating Debug logs. So we generate exclusive, in-depth debug logs for both
Building Your Patch Project
Building your project is very easy with GPC. Upon your first build, you will need to select ‘Build All’. This will scan over your game
File by File Patching
You can choose two methods for the patcher to patch your user’s game files. File by File Patching This will tell the patcher to check
Main Window Resolution
From here you can stipulate the main patching window size in pixels. X: Width Y: Height in pixels. Your background image will be stretched or
Patcher Progress Bars
You can choose to show the Main Progress Bar, Download File Bar, Both or None. Enable File Download Progress Bar Select this box to choose
Game Patching Debug Log
Every time your user runs your patcher, it will log every detail it possibility can down in a log file, should the patcher crash or
What are Pre-Executables?
Pre-Executables is a list of executable files that will run before the patching process. This list is entirely optional, you don’t have to use this